News

Update on Experimental Tournament

Published by Kai Sun at Apr 1, 2020

Hello, all Gomocup fans!

Based on the information collected in the past few weeks, the detailed rules for the experimental tournament are as follows.

* The experimental tournament will be a double round-robin tournament where each AI faces every other AI once as the first player and once as the second player.

* Time per match will be 90 min. There is no additional time limitation per move.

* We will make sure each AI will play with at most one opponent at every moment.

* Pondering is allowed.

* Since there is no limitation on AI size, please send your submission by email (gomocup@gmail.com) with a link to your AI for this experimental tournament.

* Please note that in Swap2, only exactly five stones in a row win (http://www.vcpr.cz/en/help-and-rules/gomoku-rules/).

* To deal with the opening stage of Swap2, we introduce an extra command "SWAP2BOARD" to the current Gomocup protocol, which is sent once or twice to the AI between command "START" and command "BOARD". Specifically, it has three cases, and we show examples for each of them.

Case 1. The manager asks for the first three stones.

The manager sends:

SWAP2BOARD

DONE

The AI answers:

7,7 8,7 9,9

 

Case 2. The manager sends the coordinates of the first three stones and asks for the choice of options.

The manager sends:

SWAP2BOARD

7,7

8,7

9,9

DONE

The AI answers:

SWAP - if the AI decides to swap (option 1)

8,8 - output the coordinate of the 4th move if the AI decides to stay with its color (option 2)

8,8 8,6 - output the coordinates of the 4th and 5th stones if the AI decides to put two stones and let the opponent choose the color (option 3)

 

Case 3. The manager sends the coordinates of the first five stones and asks for the choice of options.

The manager sends:

SWAP2BOARD

7,7

8,7

9,9

8,8

8,6

DONE

The AI answers:

SWAP - if the AI decides to swap (option 1)

6,8 - output the coordinate of the 6th move if the AI decides to stay with its color (option 2)

 

After the opening stage, the stones on the board will be treated as an opening for a traditional Gomocup Standard match, and the manager will communicate with the AI using the classical Gomocup protocol in the rest of the match. For example, following the above example in Case 3, assuming the AI chooses option 2, the manager will send the following messages to the other AI:

BOARD

7,7,1

8,7,2

9,9,1

8,8,2

8,6,1

6,8,2

DONE

 

As another example, following Case 2's example, assuming the AI chooses option 1, the manager will send the following messages to the other AI:

BOARD

7,7,2

8,7,1

9,9,2

DONE

 

* We will provide you with a special client that can (1) communicate with your AI based on the extended protocol and (2) send/receive moves via Gomocup's server. The client is written in Python 3, so please make sure you have Python 3 installed in your environment. We will release the special client tentatively by April 10, along with detailed instructions on its usage.

Gomocup 2020 Announcement

Published by Kai Sun at Feb 11, 2020

Hello, all Gomocup fans!

Spring 2020 is coming, and we would like to inform you about some details. Gomocup 2020 will take place from April 24th to April 26th, 2020. This year we will have two deadlines: (1) The submission deadline is on April 17th, 2020, at 11:59 pm UTC. We will examine your submission on the tournament computers and let you know if we notice any issues with it (e.g., crash) by 11:59 pm April 19th UTC. (2) The revision deadline is on April 23rd, 2020, at 11:59 pm UTC. You are allowed to revise your submission before this deadline, but due to time constraints, revisions submitted after the submission deadline may NOT receive an examination.

The compatibility requirement of Gomocup 2020 will be the same as that of 2019. If you are new to Gomocup, we strongly recommend reading compatibility details.

Following the traditional settings of Gomocup, we will have freestyle, standard, renju, and fastgame tournaments in Gomocup 2020. One author is not allowed to submit more than one AI for one rule but is allowed to submit different AIs for different rules. The memory limit is determined to 350MB, and the AI size limitation is 8MB. Time per move/per match will be 5s/120s for fastgame, 300s/1000s for final leagues, and 30s/180s for the rest. For details, you can refer to detail information. Gomocup 2020 will run on CPUs that support up to at least the following instruction sets: SSE4.1, SSE4.2, and POPCNT.

In addition to traditional tournaments above, we plan to introduce a brand new experimental tournament to Gomocup 2020, where AIs will be running on participants' computers. This experimental tournament has no limitation on AI size and allows participants to use any hardware (e.g., GPUs) that they have access to. Following Gomoku World Championships, the rule for this tournament is Swap2. No human intervention is allowed, and to enforce that, besides submitting the AI program, every participant in this tournament is also required to submit to Gomocup a detailed document on how to set up the environment and run the AI, so that we can, theoretically, check if games played in this tournament are reproducible. If you are interested in participating in this new experimental tournament, please send us an email (gomocup@gmail.com) at your earliest convenience. Depending on the number of potential participants, we will have more detailed rules (e.g., time, protocol) settled tentatively by April 1st.

We require every participant to make submissions via the Gomocup user site and sign a copyright statement (link). If you encounter any problems or bugs while using the system, feel free to send an email to us (gomocup@gmail.com).

Gomocup 2019 result

Published by Kai Sun at May 6, 2019

Gomocup 2019 took place during May 3rd-5th. You can see the published results.

The game records of Gomocup 2019 have been merged into the Elo rating list.

You can download new AIs in the download page.

Gomocup 2019 Live

Published by Kai Sun at May 3, 2019

Gomocup 2019 is started. The detailed schedule will be maintained here. You are welcome to watch Gomocup 2019 Live, and participate in Gomocup Chat.

Gomocup User Site

Published by Tianyi Hao at Mar 9, 2019

Dear all,

We are glad to announce that the user site for Gomocup has been online: https://user.gomocup.org/. We recommend you to submit your Gomocup AIs via this site in the future, including the submissions for Gomocup 2019.

The user site also has functions of private messages and chat board, by which Gomocup participants and fans can communicate with each other. We are planning to add more features to it.

If you encounter any problems or bugs while using the system, feel free to send an email to us: gomocup@gmail.com.

Gomocup 2019 Announcement

Published by Kai Sun at Feb 17, 2019

Gomocup 2019 Announcement

Hello, all Gomocup fans!

Spring 2019 is coming, and we would like to inform you about some details. Gomocup 2019 will take place from May 3rd to May 5th, 2019. The deadline is on the 26th of April 2019 at 23:59 pm UTC.

The compatibility requirement of Gomocup 2019 will be the same as that of 2018. If you are new to Gomocup, we strongly recommend reading compatibility details.

Following the settings of Gomocup 2018, we will have tournaments for freestyle gomoku, standard gomoku, and renju in Gomocup 2019. One author is not allowed to submit more than one AI for one rule but is allowed to submit different AIs for different rules. Memory limit is determined to 350MB, and AI size limitation is 8MB. Time per move/per match will be 5s/120s for fast game, 300s/1000s for final leagues, and 30s/180s for the rest. For details, you can refer to detail information. Gomocup 2019 will run on CPUs that support up to at least the following instruction sets: SSE4.1, SSE4.2, and POPCNT. GPUs are not supported in Gomocup 2019, but we would consider introducing a new GPU AI tournament in the future, and you are welcome to release GPU versions along with CPU versions. 

Academic integrity is the foundation of a healthy intellectual community, and in recent years we unfortunately see incidents of copyright issues occurred in Gomocup, such as the disqualification of HGarden (link). As the Gomocup community is growing larger and larger, we require every participant to sign a copyright statement (link) from this year.

In this year, we recommend you to submit your AI via the Gomocup user site. If you encounter any problems or bugs while using the system, feel free to send an email to us: gomocup@gmail.com.

We are looking for sponsorship for Gomocup 2019, to support our web hosting fees and/or provide souvenirs for participants. If you are interested, please contact us: gomocup@gmail.com.

Gomocup base of brain for Java

Published by Kai Sun at Nov 13, 2018

Hello, all Gomocup fans!

We are glad to introduce the base of brain for Java created by Zsolt Szabó.

Gomocup 2018 result

Published by Kai Sun at Apr 30, 2018

Gomocup 2018 took place during April 27th-29th. You can see the published results.

The game records of Gomocup 2018 have been merged into the Elo rating list.

You can download new AIs in the download page.

Gomocup 2018 Live

Published by Kai Sun at Apr 27, 2018

Gomocup 2018 is started. The detailed schedule will be maintained here. You are welcome to watch Gomocup 2018 Live, and participate in Gomocup Chat.

Gomocup 2018 Announcement

Published by Kai Sun at Feb 9, 2018

Hello, all Gomocup fans!

April 2018 is coming and we would like to inform you about some details. Gomocup 2018 will take place from April 27th to April 29th, 2018. The deadline is on the 20th of April 2018 at 23:59 pm UTC.

From this year, we no longer require AIs to be Win32 compatible, which means you can submit pure x64 programs only. The rest of the compatibility requirement of Gomocup 2018 will be the same as that of 2017. If you are new to Gomocup, we strongly recommend reading compatibility details.

In accordance with Gomocup 2017, we will have tournaments for freestyle gomoku, standard gomoku, and renju in Gomocup 2018. One author is allowed to submit different AIs for different rules, though one author is not allowed to submit more than one AI for one rule. Memory limit is determined to 350MB, time per move/per match will be 5s/120s for fast game, 300s/1000s for final leagues, and 30s/180s for the rest.

In the past year, we have received requests to increase the limitation on AI size to allow AIs with large models to participate, so we decide to change the limitation on AI size from 4 MB to 8 MB. For details, you can refer to detail information.

We are looking for sponsorship for Gomocup 2018, to support our web hosting fees and/or provide souvenirs for participants. If you are interested, please contact us: gomocup@gmail.com .

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